Before anything existed, three divine beings emerged from the formless eternity: Nyxus, God of Mystery and Balance; Solaris, God of Radiance and Harmony; and Lumina, Goddess of Wisdom and Creativity. Together they shaped the realm of Mythlune — sculpting land and water, raising moons and suns, pouring their divine essence into a living world.
Into the world they also hid artifacts of their own power — fragments of divinity buried across the realm, waiting for worthy beings to discover them.
From the gods' creative energy emerged the first life: angels — celestial beings of extraordinary beauty and intellect. They flourished quickly, building magnificent empires and raising the first three great cities: Ionsgate, Marglow, and Veilspire, each reflecting the nature of the god whose essence shaped it.
The angels discovered the divine artifacts hidden across Mythlune. Rather than wield them directly, they buried the artifacts deep in the earth and planted three sacred trees above them — one in each great city. Nourished by divine power, the trees became living monuments of godly essence rooted in mortal ground.
Nyxus's tree was planted in Veilspire. Solaris's in Marglow. Lumina's in Ionsgate. For a time, peace reigned.
The whispers of the gods faded, and the angels — once pure and noble — succumbed to hubris. Ambition darkened their hearts. They turned against one another. The harmony the gods had envisioned fractured, and Mythlune split into war.
The gods watched their creation consume itself. Their response was absolute.
The three gods sent stars crashing down from the heavens, obliterating Mythlune entirely. A handful of defiant angels, refusing to accept their end, sealed themselves inside the sacred trees — believing they could endure the destruction.
Whether they were right would not be known for a very, very long time.
"We gave them paradise. They gave it back to us in ashes." — attributed to Lumina
From the ruins of Mythlune, the gods began again. The second world was called Praxia — a vibrant realm of diverse biomes and rich landscapes. This time Lumina took the lead, pouring creativity and magic into the world's foundations. New races emerged: Elves, Gnomes, Orcs, Dwarves, Humans, Automatons, and Giants.
Magic blossomed across Praxia in ways Mythlune had never seen. The races advanced rapidly — perhaps too rapidly. Their discoveries grew so powerful that they began to foresee their own catastrophic end. In a remarkable act of foresight, Praxia's greatest inventors and scholars encoded their most important discoveries inside comets and launched them into the cosmos, preserving their knowledge for whatever world would come next.
The catastrophe came. Beasts and shadows poured from the dark corners of Praxia, ravaging civilisation. The races scattered — retreating to mountains, ocean depths, and hidden places. They forged crystals to shield themselves from the encroaching darkness, and waited. Praxia did not end in fire. It ended slowly, in silence, in the extinction of everything that had once made it magnificent.
Nyxus envisioned something different — a world that embodied the unity of all three gods. Thus Dorlorial was born. The races of Praxia who had been hiding in mountain refuges and ocean depths emerged into this new world. The gods descended as mortal avatars to experience what they had built, agreeing to convene every thousand years at Kodral.
"This is the third world. There will not be a fourth." — Nyxus
The comets carrying Praxia's preserved knowledge eventually found their way back. The preserved discoveries of the second world were unearthed across Dorlorial, seeding the new world with ancient magic and invention waiting to be rediscovered. This event is considered the true beginning of magic in Dorlorial's history.
As wizards, sorcerers, druids, and artificers emerged from hiding, their attempts to coexist with non-magical peoples were met with fear. They were branded as monsters. Rather than fight, many gathered in Kodral and eventually retreated to the fog-laden continent of Bleakrock, constructing a magical barrier around themselves and continuing their work in enforced isolation.
The angels who had sealed themselves inside the sacred trees during Mythlune's destruction slowly began to wake from their long sleep. The first to emerge were those from Marglow, who cautiously sought to coexist with Dorlorial's inhabitants. But old tensions surfaced. The angels fractured into factions, each pursuing their own vision, and became known as the first demigods.
In Ionsgate, the awakening was far more violent. The surrounding villages fell to a horde of dragons, demons, and twisted creatures born from the sacred tree's corrupted roots.
From the sacred tree of Veilspire emerged a being that bore no resemblance to the angel it had once been. Millennia sealed within a vessel saturated with chaotic energy had transformed it completely. It called itself Chaos — and immediately claimed Nyxus's divine artifact as its own.
Chaos set its sights on Ionsgate and marched. The city's defenders, rallied under the guild known as the Dragons Maw, fought hard and took heavy losses. Unable to destroy a being of such power, a clever wizard within the guild devised another solution: imprisonment. Chaos was sealed away — locked in a cage built from ingenuity and sacrifice — designed to hold for a millennia.
Before his imprisonment, Chaos left behind an artifact of his own making. A treasure hunter eventually discovered it and carried it to the land of Kadaka, where it was planted in the earth. What grew from it was Raijin's Strike — a tree cursed with perpetual lightning that would never fully grow, its branches forever reaching and forever burned. The artifact remains in its roots to this day.
The Void manifested in Dorlorial for the first time — an ancient presence of consuming hunger that began devouring souls. While others fled, the dwarf-king Thoradin Stoneguard III climbed alone to the peak of the Stormy Mountains during the worst recorded storm, and stood for three days and nights without food or sleep, calling out to the gods. An unnamed deity answered and bestowed upon him a weapon that would come to be known as the Voidbreaker.
Thoradin faced the Void in single combat. The battle lasted seven days and seven nights. The sky turned black. The earth trembled. Thoradin emerged victorious — though the fight left wounds that never fully healed and streaked his beard white.
"The crown weighs heavy, but duty weighs heavier still." — Thoradin Stoneguard III
In his later years, Thoradin expanded Ionsgate's defences, established the Great Library to preserve knowledge of the Void, and created the Order of the Mountain Watch — an elite organisation dedicated to guarding against the Void's return. He died not in his bed, but standing at his post during a winter storm, the Voidbreaker still in hand. He prophesied that the Void would return, and another worthy enough to wield the sword would need to be found.
A millennium after Thoradin's glory, the last of the original Stoneguard dynasty sat on Ionsgate's throne: Indred Stoneguard — weak-willed, comfort-obsessed, and utterly unprepared for crisis. When Kraggoth Ironfist of Hel Thorum laid siege to Ionsgate, Indred sent wave after wave of soldiers to their deaths while secretly preparing his own escape. He fled in the dead of night, taking the royal treasury, and left only a letter claiming he was "seeking reinforcements." He never returned.
His name became a curse in Ionsgate. "To pull an Indred" — to abandon your duty when it matters most.
As Kraggoth's armies — bolstered by elementals of fire, ice, earth, and death — breached the castle walls, a commoner named Theron Brightshield fell into Thoradin's ancient tomb. The Voidbreaker called to him. Divine power coursed through his veins as he grasped the hilt.
Theron challenged Kraggoth to single combat for Ionsgate's fate and won. When Kraggoth's treachery forced further battle, Theron led Ionsgate's remaining defenders in driving back the entire dwarven host in a single day — ending a years-long siege in mere hours. The people crowned him king. The Stoneguard dynasty ended. A new era began.
The Void returned. Theron faced it alongside his wife Queen Alexandra Brightshield — the Dawn Queen who had stood beside him since the Twenty-Hour Battle. Alexandra was struck down saving a group of children from cultists, dying in Theron's arms, carrying their unborn child. Her death moments before his final confrontation filled him with both devastating grief and unstoppable will.
Theron saved his kingdom. He dragged himself back to his throne, took one last look at Ionsgate, and died holding the Voidbreaker. He was buried beneath the Tree of Creativity. When cultists later tried to claim the sword from his hands, it refused them. Only the combined power of ancient deities could eventually shatter it into the five pieces that remain hidden across Dorlorial today.
"A common man who rose to become the greatest king Ionsgate ever knew." — inscription on Theron's tomb
As his seal weakened, Chaos slipped free — quietly at first, hiding in Marglow disguised as an ordinary man while his power rebuilt. When he revealed himself, volcanic eruptions tore through mountain ranges and tsunamis swallowed coastlines. Dorlorial was reshaped in his image within weeks.
The greatest guild of the age — the Ascended Rage — met him at the heart of Ionsgate. The battle was the most costly in Dorlorial's recorded history. Many fell. Those who survived fought with a ferocity that became legend. Chaos was truly defeated this time — not imprisoned, but ended. Surviving members were granted their deepest wishes. Some claimed demigod status. The guild disbanded, their work complete.
In the aftermath, the preserved knowledge of Praxia rained back down, flooding the world with invention and magic. A new era was declared.
The Era of Freedom was named for the breaking of chains — a period of oppression that preceded it, the details of which most kingdoms prefer not to discuss openly. Kingdoms found their borders. Factions settled into uneasy coexistence. Trade resumed. Magic and invention, flooded back into the world by Praxia's returning knowledge, became part of daily life. For most of the next seven thousand years, Dorlorial knew relative peace.
The deity Gondwan Petri — known simply as Pete — chose to leave the divine realm entirely and settle among his own creation. He founded Fungaria, the Mushroom Kingdom, cultivating the vast mycelium network known as the Fungi Wall and establishing Mycotopia as his resting place. Of all the gods, Pete remains the most accessible — earthy, patient, and entirely content with his kingdom of spores.
Two angels born from Marglow — Hel, devoted to the sun, and Umbra, devoted to the moons — combined themselves into a single deity called Helumbra, the celestial guardian of sun and moons. They gifted power across the world: the sun's energy to Sylvara for her forests, the moon's pull to Thalor for his tides.
Then Duskyre deceived them. Claiming noble intentions, the shadow deity convinced Helumbra to grant him the power of the moon — which he twisted into the Umbra, a force of pure consuming darkness. Ashamed and betrayed, Helumbra withdrew into the cosmos and has refused to grant power to any mortal or deity since.
When Duskyre's attempt to spread his veil across all of Dorlorial grew too bold, Nyxus bested him swiftly. A deal was struck: Duskyre could rule one land in Dorlorial but must spread no further. That land — Ravenmere — was abandoned by all other gods, its mortal inhabitants left behind. The Umbra crept in around them. Duskyre quietly broke the agreement anyway, constructing the Umbryll Abyss in secret and beginning to kidnap mortals from across Dorlorial.
Twin brothers — Aldric, a noble knight, and Cedric, an evil assassin — both sought the same celestial artifact in Oakford. They fought over it in a temple. The light of one moon and the sun reflected together, and strange magic took hold. Both men fell unconscious. When they woke, they shared one body — Aldric by day, Cedric by night. Helumbra, deeply fascinated, has watched them closely ever since. They are now known as the Twin-Souled Knight and Demon across Dorlorial.
A survivor turned warlord named Karst — wielding the soul-draining weapon Gravewake — rose through the gladiatorial culture of Adroya, hollowed the Iron Legion's leader General Varroth Kaine, and remade the organisation as the Red Sun Legion. Through manufactured riots, internal destabilisation, and a swift military strike, the Red Sun Legion took Sunbright, the holy capital of Kodral.
Karst does not know that every soul Gravewake takes feeds directly to Vexara the Hollow Queen, building her power with every victory he wins.
"The Red Sun rises… and nothing remains." — Red Sun Legion motto
The world stands at a crossroads. The Hollow Ones grow bolder. Karst's power expands. The fragments of the Voidbreaker have not been seen in generations. The corruption spreading through Dorlorial's wild places is sensed only by those attuned to the land. And in the oldest, darkest corners of the world, forces that have been patient for centuries are beginning to move.
The Era of Freedom is in its year 7241. What happens next is still being written.